SYSTEM CODEBASE

DAMIEN ZEMANEK
C# TECHNICAL PROGRAMMER

PIPELINE

Internal middleware pipeline system with: fluent-api step composition, immutable context delivery, async execution optionality, explicit before/short-circuit/after resolving designed to keep gameplay logic modular, testible, and easy to evolve

FEATURES

  • Construct middleware pipelines via fluent-api builder

  • Order and re-order pipeline steps in a modular way

  • Type-safe, immutable context passing that acts as a snapshot avoiding mid-pipeline runtime discrepancies

  • Short-Circuit avaliable steps that terminate pipeline execution based on custom predicates

  • Resolver integration for each and every step: before, after, and during a potential short-circuit

  • Resolver avaliable functionality increasing modularity and extensibility

  • Async specific resolve options during pipeline execution (Waiting, TimedGates)

MONOFACADE

[ In Progress]

INPUT AUTHORITY

[ In Progress]